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How to Create 3D Models in Maya – Quad Draw Secrets

2025-03-06 2 Dailymotion

#3d #maya #zbrush #adobesubstance3d

How to Create 3D Models in Maya – Quad Draw Secrets | Create the Scythe from League of Legends

Hey, my friends!

Today, I'm sharing a quick overview of creating the Scythe from League of Legends in Maya using the Quad Draw technique. In this video, I'll reveal a few secrets that will help you speed up your modeling process and make it more efficient! 💡

Here are the steps we'll go through in the creation process:

✅ Create two separate shaders for the handle and blade – this step will help you easily apply textures in Adobe Substance later.
✅ Apply topology using Quad Draw based on a reference – we use this technique to create a clean and accurate mesh.
✅ Create UVs – once the topology is ready, we create the UV layout for easier texturing.
✅ Export the model to ZBrush for detailing – we add small details and enhancements using ZBrush.
✅ Transfer the model to Adobe Substance for texturing – at this stage, we bring our model to life with textures.
✅ Bring the model back to Maya for texture mapping and final rendering – this is the finishing touch for a polished look.
✅ Export the render to Adobe After Effects for a TurnOver camera animation – we animate the object for the final video.

Quad Draw in Maya is a tool for quickly creating clean topology using quad polygons, which is ideal for sculpting and texturing. 🎨

Why Quad Draw is useful:
✅ Clean topology: helps avoid deformations by creating perfect quads.
✅ Interactive modeling: draw vertices directly on the model's surface.
✅ Automatic connection: automatically links vertices, saving time.
✅ Symmetry support: handy for creating symmetrical objects.
✅ Easy editing: simply move vertices and adjust shapes.
✅ Perfect for UVs and sculpting: ideal for further work in ZBrush or Substance Painter.

Overall, Quad Draw speeds up the modeling process, making it precise and efficient. ⚡


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