Talking a bit about how you can shape the way a battle plays out, instead of ramming your face into the same death-hole every time you respawn. Throughout this, I use the term "public players" in regards to less experienced and unguided players, there's also a note in the video regarding that. Not a whole lot of text in this video, and I'm talking pretty quick, but hopefully you'll be able to make sense of things. The intention is to get you to start thinking about something more than pointing and clicking at whichever enemy you see roll into sight.
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